Like
so many times before, when I first started Final Fantasy 14 (yes, it's
another one of THOSE blogs), my first instinct is to roll a healer.
That's was what I did in all other MMOs I've ever played so
why
not? But never would I suspect the game would hook me so bad and in the
end, playing as one class seems like a waste. But what to take on
next? How about a tank?
A
tank, for those not into MMO vernacular, is a character class who's job
is to be on the front lines, facing the enemy, and protecting other
party members from harm. With their high HP and defense, tanks are
designed
to soak up insane amounts of damage. Almost all their skills revolve
around attracting the monsters' attention (known as aggro) and having
the enemy attack the tank and only the tank. In a perfect encounter,
the tank is the only character who will take any
damage. If, by now, you think that's a lot of responsibility, that's
because it is. Tanks, along with the healers, are nearly
indispensible. Since I was already used to the pressures of being a
healer (maybe a blog about that is in order), being a tank
seems like a natural fit. So that's exactly what I did one day in
FF14. Just got up, walked into the gladiator's guild (gladiators and it's eventual successor, the paladin, are two of the tank classes in FF14), and signed up.
Little did I know what I was getting into, because….
Tanking is hard.
I've
seen tanking done before in other games, but FF14 takes the role a
little too far. In any given four player dungeon, the tank is in charge
(mostly) of the following: leading the party geographically though the
dungeon (gotta know the map layout), marking enemies (which to attack
first, second, etc.), engaging the enemy (often called 'pulling'), enemy
positioning (facing the enemies with big attacks away from other party
memebers), holding onto enemy aggro for dear
life (what tanking is all about), buffing yourself (so your HP doesn't
sink like a stone and panic the healer) and if the fight wants for it,
to watch out for adds (that being enemy reinforcements).
Failing
any of the above could get you labled as a 'bad tank' and one of my
friends, I'll call him C-Rox, likes to call out bad tanks. But he has
the luxury of being one of the best ones. It also doesn't help that
another
one of my buddies, I'll call him Z-man, is a natural born tank.
Between the two, I've got almost as much standards to live up to as the Pope.
Still,
there was nothing to do but to try and right away things decended into
chaos. In the first three or four runs, I think I must have lost aggro
in 50% of battles. Given that some battles are against very easy foes
in sets of one or two, the real error rate is much higher. It wasn't
long into a dungeon before the 'advice' started coming. 'You've got to keep
attention away from other party members,' says a party member. 'What do
you think I've been trying to do for the past
three fights, jerk,' I wanted to say, but instead, I just said 'okay'.
For the longest while, facing off against groups of three or more had
me in near panic and more often than not, an enemy or two would always
get away. After these first few dungeon runs,
I would consider hanging up my sword and shield and never tank
again.
(I'm never gonna tank again, guilty feet have got not aggro…)
Annnnyway….
the discourgement never kept me down, and I hacked at it one dungeon
after another. Ironically, it was those very same 'bad tanks' that gave
me the courage to go on. Before I joined the tanking pantheon,
I too, was very critical of 'bad tanks'. After having done it myself,
suddenly, all those bad tanks weren't so bad anymore. Everytime I got
partied with one of these, I would be reminded of my own follies. This
allowed me to see all tanks as essentially
'good'. It's just that, some tanks are 'more good' than others. In
other words, I developed an unnatural appreciation of the role, seeing
myself reflected back in every single tank, good or bad. Seeing other
tanks make the same mistakes I do meant that
I wasn't alone. There are people out there who do understand. People
like… other tanks! And, as I learned to forgive other tanks for their
mistakes, so too, do I free myself of the mistakes I make. This is the
breakthrough. This allowed me to accept my
mistakes and to keep going.
Now,
after more than a month, I've lead dozens of dungeons through
countless encounters. Sometimes, I did well, sometimes, not so much.
But I've progressed: going from being a bad tank to a pretty good one.
But
just when I thought the worse was behind me… just when tanking was
getting comfortable under the skin the game throws a curveball in the
form of the biggest tanking challenge for me yet. I think I'll save
that story
for another blog.