The Xbox One is finally here! And I got it! Here are some first day impressions and happenings.
Hooking up the Xbone was a breeze and the day one patch went up within minutes with no issues. Anyone worried about that should rest assured. Kinect was pretty cool too. I am not, however, impressed with the look of the dashboard. Always did hate the whole Windows 8/Mobile look and I wish they didn't import the thing straight to Xbone. The blocky icons and plain backgrounds do noone any favors. I'm also not a big fan of advertising, and I'm disappointed (but not surprised) to see several just a scroll away.
The interface works a lot like the PS4. You have your home screen, and any application can be paused and taken back to the home screen, where you can restart it at will or multitask with something else. It's easy to use here. Kinect was also fun to give voice commands to, and you can pretty much use your voice to do anything. Even in certain apps, you don't have to touch a controller to navigate. Just say the menu options and the machine will do it. I don't find it more useful than a controller, though. If my controller isn't within arm's reach, sure, but if I already have it in my hands, then voice commands are pointless.
I'm also very impressed with Forza Motorsport. It's the only game I've tried at the moment, but I'm already blown away. The independent trigger vibration was genius, and really helps with the racing. The graphics are near photorealistic and the lighting effects were stunning. Great game!
But there are some problems. Can you believe the machine crashed on me already? Here's what happened... Forza 5 needs a whopping 6GB update on day one. The machine started the installation automatically and after about 6% completion the game was ready to play. I played it, enjoyed it, but it's not going to last forever. After a few races, I got a message saying that the next part of the game hasn't been installed yet. So I checked the progress on the home screen, and it says 15%. I waited a while, and it still says 15%. Now, my internet is very spotty, so maybe it conked out and noone noticed. There were two options on the menu. I can cancel the install, or I can pause it. I chose cancel. Nothing happened. I chose pause. The status now says paused. I tried restarting it but nothing happened. Worse still, none of the other apps are working either. Clicking on icons don't do anything. Naturally, I turned off the machine but when it I turned it back on... nothing. No image, no sound, nothing. Panic was setting in until my girlfriend turned the machine off via the 'touch button' on the console (disguised as the Xbox logo, so I couldn't even tell). She turned it back on, and whew! It works! What's also funny was that the install now reads 97%, mysteriously. A few minutes later (I dare touch nothing else) the install was complete. It wasn't reassuring.
My next beef with the machine is Xbox Live Gold. I've heard that a lot of features are locked (like Netflix) unless one is a Gold subscriber. So maybe I shouldn't have been surprised when the video upload feature was locked to non Gold members. See, the Xbone lets you capture game footage any time, much like the PS4. But in order to even edit the darn thing, you need a Gold membership? Is that stupid or what? Uploading videos need a membership too. That's just stupid. Luckily, I was able to use my girlfriend's 1 month trial card. Problem solved, right? Not so. Apparently, uploading the video only gets it to the Xbox servers. Other Xbone users can view uploaded videos but there's no way to get it onto Facebook. I searched online and found that maybe, just maybe, there is another way. This way involves Skydrive, Microsoft's own cloud storage service, which is also an Xbone app. But it doesn't work! Everytime I tried to save anything to Skydrive, I would get an error. The Internet (for once) was no help at all. It took me a long time to figure it out, but here's what I did.... I went onto Skydrive's site directly from the web. There, I logged in with my Xbox Live password. Right away, the site asked me to sign a user agreement. Aha! That's it! Agreement signed, the Xbone and Skydrive connection now worked. Why didn't the machine just tell me to do this in the first bloody place?? Problem solved, right? NO! Turns out that I STILL can't post to Facebook. There simply is no option! Now I might have to get the app version of Skydrive for my iOS but that involves updating my iPad to the latest version of the OS which will slow it down and.... GRRRRR!
Stupid Microsoft. Why make it so hard?
*sigh* Well, that ended on a sour note. So I'll stop.
So there it is. My latest Xbone impression. And last week was the PS4 write up. Now I'll try to summarize and compare.
Hate to say it, but the PS4 is the hands down winner here. It's got a much better looking interface, it never crashed on me and it lets me send videos and screenshots to Facebook first time, every time. There's nothing complicated about it. And I don't need a paid membership to do this stuff either! Oh, and you can't access save files on Xbone for some strange reason. Don't know why, but you just can't. Stupid.
BUT! The Xbone does win hands down for games and graphics. I dare say Forza looks better than AC4. I'm not sure that's a fair comparison, since Forza was built from bottom up to be next gen. However, there's no doubt that Xbone has better games at this point. I'm loving AC4 on PS4 but it's still a non exclusive game. While Forza, which is a great game, is an Xbone exclusive. Until Second Son, there's nothing on PS4 I want from Sony first party. Oh and things download waaaaay faster on Xbone than on PS4. The day one patch was bigger than Sony's but it installed in less than half the time.
In the end though, having a less than stellar launch line up and a slower connection is better than needing a paid membership just to access some key features. I know Sony has their Plus program mandatory for online play, but they make up for it by giving us two free games. I signed up for Gold and got zip for free. Indeed, features get taken away without it! I have no doubt that Sony's gaming lineup with match up over time, and already, after the day one scramble, their servers are a bit faster. However, some of the Xbone's bone headed features, like Skydrive or lack of access to save files, is something too cumbersome to ignore.
Don't take my word for it though. The next gen console wars have yet to truly heat up. But right now, Sony definitely has the better machine.
Sunday, 24 November 2013
Sunday, 17 November 2013
The PS4 is Here!
Yup. And I'm a proud owner of a PS4. This blog will be about my initial impressions.
In what has to the best launch ever, I got my preorder machine with no fuss, muss or line ups. This was a far cry from the PS3, or even the Xbox 360. It looks like console manufacturers have learned their lessons. It seems like the Xbox One launch will be smooth too. Anyway, about the PS4...
Setting up the machine to the TV was a breeze, along with setting up the Playstation camera (sold seperately, but I got one). When I turned on the machine for the first time, the visuals already blew me away. I haven't see a crisper background in my life, even though it's just a menu at this point. This was also when the trouble started. As everyone knows by now, there was a huge day 1 patch to the machine. You need this before you can do any kind of online stuff with it and it is 350mb approx. Sony, naturally, got their servers bogged down by all the PS4 owners doing the same patch, so no matter how much I tried, I couldn't get the patch downloaded. Eventually, I had to go online with a PC, download the patch onto a USB stick, then use the stick to update the PS4. For all of Sony's faults, at least they gave us this option.
By that time, it was getting late, so all we could do was hit the Playroom. After a quick update (not nearly as big) for the Playroom, my girlfriend and I gave it a shot. Playroom itself is nothing more than a tech demo to show off the controller and the camera. So as it is, it isn't much. We had some fun with two player air hockey using the controller's touch pad and played with some very cute robots with the camera's augmented reality feature. Basically, robots appear on the screen, superimposed on an image of out living room via the camera. Then we interact with these robots. We can pet them or hit them, and they react accordingly. To be honest, it's not that impressive. But it is funny, and the robots were cute.
The next day, I woke up early to further test out the machine. I bought into the PS Plus program and downloaded, for free, Contrast and Resogun. Resogun is a side scrolling shooter with trippy visual. It adequetly shows up the PS4s lighting muscles but I'm not sure if I should be impressed. It does look very, very pretty when the screen is packed full of enemies and bullets but, again, I'm not sure if this can't be done on the PS3. Probably not, because the light show looks a little TOO pretty.
Next up was Contrast. If there ever was a diamond in the rough, this game would be it. It's got an unusual story involving a girl and her imaginary friend who has the power to fuse with shadows. Unfortuately, I've see this premise already with Lost In Shadows on the Wii. Graphically, aside from sharper than usual images via higher resolution, the game doesn't look next gen. And when it moves, the frame rate doesn't really keep up. Not as much as I could tell anyway.
So basically, it was up to Assassin's Creed 4 to really show off the power of the PS4. Can't really expect much too, since the game also came out on the 'last gen' consoles. The game plays great, as expected, but it doesn't use any of the controller's PS4 specific features (except the ability to scroll the map using the touchpad which is actually more cumbersome than using the analog). I notice things in the graphics that the PS3 likely couldn't handle. Weather effects were top notch, especially when it storms. I also noticed crisper shadow effects than the older machines, too. And I think (because I can't tell for sure) the 1080p resolution made it look sharper but there's nothing I can truly point a finger to.
So far, the only difference in performance I've noticed are much shorter loading times, and a very quick transition between game and the PS4's menu. This is actually a bonus in one respect, because the sharing feature just won't be the same if the PS4 interface lags. I've posted an image and a video on Facebook and both went off without a hitch. The video capture feature was quite impressive. At any time, I just hit the share button on my controller and the last 15 minutes of game play would be recorded for me right there. All I had to do was give it a slight edit, which basically involved setting a start and an end to the video, crop it, then post it to social media. All this was done in seconds. The editing options could use a bit more features, however. When previewing my video, it would be nice to be able to fast forward or rewind.
All in all, anyone looking for a true next gen experience should wait a year before picking this up. As it is, the only difference between this and a PS3 would be the difference between a high end gaming PC and basic one. For me, I'm loving it. The machine is smooth, it's an improvement, and I can't fault the experience for being too much like last gen. And I have every confidence that it would only get better.
In what has to the best launch ever, I got my preorder machine with no fuss, muss or line ups. This was a far cry from the PS3, or even the Xbox 360. It looks like console manufacturers have learned their lessons. It seems like the Xbox One launch will be smooth too. Anyway, about the PS4...
Setting up the machine to the TV was a breeze, along with setting up the Playstation camera (sold seperately, but I got one). When I turned on the machine for the first time, the visuals already blew me away. I haven't see a crisper background in my life, even though it's just a menu at this point. This was also when the trouble started. As everyone knows by now, there was a huge day 1 patch to the machine. You need this before you can do any kind of online stuff with it and it is 350mb approx. Sony, naturally, got their servers bogged down by all the PS4 owners doing the same patch, so no matter how much I tried, I couldn't get the patch downloaded. Eventually, I had to go online with a PC, download the patch onto a USB stick, then use the stick to update the PS4. For all of Sony's faults, at least they gave us this option.
By that time, it was getting late, so all we could do was hit the Playroom. After a quick update (not nearly as big) for the Playroom, my girlfriend and I gave it a shot. Playroom itself is nothing more than a tech demo to show off the controller and the camera. So as it is, it isn't much. We had some fun with two player air hockey using the controller's touch pad and played with some very cute robots with the camera's augmented reality feature. Basically, robots appear on the screen, superimposed on an image of out living room via the camera. Then we interact with these robots. We can pet them or hit them, and they react accordingly. To be honest, it's not that impressive. But it is funny, and the robots were cute.
The next day, I woke up early to further test out the machine. I bought into the PS Plus program and downloaded, for free, Contrast and Resogun. Resogun is a side scrolling shooter with trippy visual. It adequetly shows up the PS4s lighting muscles but I'm not sure if I should be impressed. It does look very, very pretty when the screen is packed full of enemies and bullets but, again, I'm not sure if this can't be done on the PS3. Probably not, because the light show looks a little TOO pretty.
Next up was Contrast. If there ever was a diamond in the rough, this game would be it. It's got an unusual story involving a girl and her imaginary friend who has the power to fuse with shadows. Unfortuately, I've see this premise already with Lost In Shadows on the Wii. Graphically, aside from sharper than usual images via higher resolution, the game doesn't look next gen. And when it moves, the frame rate doesn't really keep up. Not as much as I could tell anyway.
So basically, it was up to Assassin's Creed 4 to really show off the power of the PS4. Can't really expect much too, since the game also came out on the 'last gen' consoles. The game plays great, as expected, but it doesn't use any of the controller's PS4 specific features (except the ability to scroll the map using the touchpad which is actually more cumbersome than using the analog). I notice things in the graphics that the PS3 likely couldn't handle. Weather effects were top notch, especially when it storms. I also noticed crisper shadow effects than the older machines, too. And I think (because I can't tell for sure) the 1080p resolution made it look sharper but there's nothing I can truly point a finger to.
So far, the only difference in performance I've noticed are much shorter loading times, and a very quick transition between game and the PS4's menu. This is actually a bonus in one respect, because the sharing feature just won't be the same if the PS4 interface lags. I've posted an image and a video on Facebook and both went off without a hitch. The video capture feature was quite impressive. At any time, I just hit the share button on my controller and the last 15 minutes of game play would be recorded for me right there. All I had to do was give it a slight edit, which basically involved setting a start and an end to the video, crop it, then post it to social media. All this was done in seconds. The editing options could use a bit more features, however. When previewing my video, it would be nice to be able to fast forward or rewind.
All in all, anyone looking for a true next gen experience should wait a year before picking this up. As it is, the only difference between this and a PS3 would be the difference between a high end gaming PC and basic one. For me, I'm loving it. The machine is smooth, it's an improvement, and I can't fault the experience for being too much like last gen. And I have every confidence that it would only get better.
Monday, 7 October 2013
The Steam Box: My Thoughts
So here it is, the fabled Steam Machine. The biggest news in gaming last week was Valve's announcement of something we've all been expecting: a Steam based console.
Here's a quick recap. Last week, Valve announced a three pronged strategy to dominate the living room. The same space taken over now by the big three console makers. Valve announced:
1) A Steam OS, which will be running games on…
2) The Steam Machine. Basically a console which will play games on Steam and…
3) A brand new controller designed specifically for the Steam Machine. Not just any controller, but something actually NEW. And we're not talking about motion controls either. I have no idea how it works, but can't wait to try it out. Best you Google it if interested, though, because I won't be talking much about the controller in this blog…
So what is Valve trying to do? Basically, they want part of the console market. Will they do it? My answer, in short, is… no. The reason? Folks like me. I believe people such as myself SHOULD be the target market for this new machine. I'm basically a pure console gamer, who prefers a controller to a keyboard, and a big screen to a monitor. All this is pretty much covered by Valve and their strategy. An OS targeted specifically for the living room? Check. A console like machine? Check. A new controller? Double check. Seems like all they need, right? Not really. They forgot one thing. It's not something they don't have, but rather something they do. They forgot to take the PC out of the console.
What I mean is…. Take the OS. Please! Okay, that's an old joke. The thing is… in the history of console gaming, not a single manufacturer boasts about their OS. Not Sony, not Microsoft, not anyone. And you would expect if anyone wants to boast, it would be Microsoft. There's got to be a reason for it and simple common sense tells us that console gamers simply don't care. So long as the game works when we stick the disk in, it doesn't matter one iota what kind of OS it uses. The fact that Valve makes a big deal out of it tells me that they aren't using the right message to target their audiences. On the other hand, what kind of OS a machine uses is huge for a PC gamer. I've known a couple in my time, and most PC gamers get a kick out of configuring their system to play games as much as they do playing the game. Not so console gamers. We just want the game to work, period. With as little fudging around as possible.
Any piece of software would be useless without hardware, and here too, I find Valve's message to be lacking. They basically announced this a little too soon. There's no hardware specs, or pictures of how it would look. Quite unlike the other console reveals, which pretty much have everything finalized. From what I've read on the actual machine itself, it appears that Valve is willing to let anyone make their own hardware specs, so long as they all use the Steam OS. This is similar to Android, in which anyone can make a phone for it to use. Would we see a Samsung Steam Machine? We could. And here's where the problem begins for a console gamer like me. I want to be certain that the machine I buy can run all the games, all the time, for as long as the hardware cycle lasts. Valve already went and said that the hardware for the box is customizable, and different tiers can be made by almost anyone for any purpose. This is just like the PC market, where you have everyone from HP to Dell making anything from weaker netbooks to full on gaming rigs. As a console gamer, why would I want that? The biggest advantage of getting a PS3 is that I know I can play any PS3 game on it from now until forever. Or until the system breaks. If anyone can make a Steam Machine, then what stops manufacturers from making a new iteration of consoles every year? So every year you have to shell out more money to keep up? No thank you.
The only thing these announcements tell me is that the Steam Machines are nothing more than PCs desigined to be hooked up to a living room TV but I still don't really understand why people like to do this. The technology has been around since forever which allow users connect a PC to a TV if they wish, but most PC gamers don't. They are perfectly happy with their smaller monitors. So I don't really understand why Valve is importing the whole PC centric culture into the living room when their own customers see little point in doing so.
P.S. I wrote all that in the paragraphs above last week, but didn't get around to posting until this week. Today, the theories were pretty much confirmed. The Steam Box, or Steam Machines, are basically PCs designed first and foremost to work with your TV. It will be manufactured by anyone who is interested, and the OS is open sourced to any one who is interested. They also came out and said that the high end boxes can cost as much as $1000. So basically, I still don't get it. Who will buy this thing? Not the diehard console gamers who prefer ease of use and not the need the have to upgrade every year. Certainly not the price sensitive people (not unless they are willing to go with 'lower end' builds). So who? I have no idea. And that's why I think this will go no where.
Of course, we've all heard of those famous Steam sales, and half off any game is a great deal. It's just that…. If I wanted to put up with all that PC nonsense I might as well buy a new PC…
Tuesday, 30 July 2013
What's in a Name?
Back in the days when JRPGs were the kings of the hill, there was a neat little innovation taking place. PC games probably had this about 10 years ahead but it was the console space where I had experienced this first. I'm talking about the simple act of choosing your character's name. I still remember the thrill I got the first time a game (probably Dragon Warrior/Quest) asked me to enter my name as the name of the hero character. There after, every time my name pops onto the screen, I would get chills. I mean, there it is, big as life. My very own name. Since then, I've entered my name on dozens of occasions and watched with a smile as NPCs praise me for my courage, stare in awe at my power, and call me out as a hero by name. It really felt good putting a piece of myself into the game world, and as a kid at the time, it went a long way towards building my self image. It didn't really bother me how none of it is real, and that I'm just an armchair hero. The fact is, there's someone in the game with my name, under my control, in another world inside the TV and every time he did something, I felt like I had done it. Now back then, in the days of Final Fantasy 6 or Dragon Quest III, the character with your name can't really do much. Most games are linear, and it doesn't seem like you're affecting the world other than the way the game wanted you to. Not like Oblivion or Knights of the Old Republic. Not even multiple endings like Shin Megami Tensei IV.
Ironically enough, by the time these games came out, I was no longer putting in my own name. Somewhere along the line, I deviated but don't know why. Maybe I got tired of identifying myself with characters who are not really me. Or maybe I just felt a little self conscious using my name in a game. But either way, I stopped. Or rather, I used a nickname. For the longest time after ditching my real name, I began using the nickname 'Lashaar'. 'Lashaar' was actually a name I had used for one of the characters in Tales of Destiny. In that game, you're not limited to just the ability to name your main character, but you can rename every character in your party the way you see fit. Games like these are fun because you can use your friend's names in place of defaults, and pretend that it's your friend acting out the roles as prescribed by the game. But for Tales of Destiny, I didn't use friend's names. I just made names up as I went along. It just so happened that 'Lashaar' was the name I used for the character of 'Leon' in Tales of Destiny. Leon is a classic tragic figure, and I felt his plight in a very real way, making a connection between myself and Leon/Lashaar. Since that time, I started to use 'Lashaar' as a way to be me yet without naming myself. So it's like a nickname.
'Lashaar' worked, until recently when I got tired of that too. This time, I think it's because I'm already an adult. And don't really need to relate myself to game charactes anymore. I'm more comfortable with the distance between my real self, and any virtual self I see on my TV. In a way, I've grown up a bit, realizing that I have a place in this real world just like how I have a place in the virtual one, and there's really no need to co-mingle the two. In this sense, even using 'Lashaar' is too much like using my real name. So I ditched it. Now it becomes a problem. What do I call myself now? There are no default names when playing games like Fallout or Skyrim. I had to enter something. So I named myself as a concept. More specifically, I call myself 'Beingness' now. Strange, yes? But that's the point. It's not a name so much as it is a concept, which is perfect for my needs since it is not a name which needs to refer to me. Indeed it's not a name at all. I chose 'Beingness' because I enjoy the idea of having a name which makes no sense. What is 'beingness'? Being what, exactly? This reminds me of some spiritual tenents some of you might have heard before. How there can be something that is an embodiment of nothing, but at the same time, everything. Light and dark. Here and there. Male and female. Beingness as a name, kinda has that quaility of being this or that, but neither this nor that. In otherwords, it's perfectly neutral and so perfect for my needs.
Yes, it's really strange having characters in the game call me Beingness. Sometimes I wonder how it all sounds so weird but have since grown used to it. In games where the space for the name is shorter, I would using 'Being' instead. This makes it less awkward sounding, so for most games now I go with 'Being'. It captures the essence of 'Beinginess' while at the same time, making it easier to get a handle on. Right now my charater in SMT IV is called 'Being'. I still identify very much with the character, but it's not because of my name. I do it because I choose to. Because it's a good game. Otherwise I'm happy with using a concept in place of having a character.
PS. I won't use a name like 'Beingness' in an MMO though, prefering a normal sounding name like 'Sofia' instead. This is simply a practical consideration. I would rather meet up with real players without the burden of having to explain my name. Greases the wheel of social interaction.
Tuesday, 28 May 2013
An Accidental Collector
Several weeks ago, a friend told me that a copy of Earthbound for the SNES with box and book is selling to upwards of $600. Of course, it's not that easy. The North American copy of Earthbound also came with it's own full sized strategy guide and I'm fairly certain it won't be worth that much unless everything - including the guide - is accounted for. That was back then. Today, games being bundled with guides or statues or any number of knick nacks are considered 'collector's editions'. Back in the SNES day, there were no such thing. A game which came with it's own strategy guide was simply a game that came with it's own strategy guild. Nobody thought to collect the darn things.
And ironically, that's why it's worth so much.
After a bit of thought, it came to me that most of these so called 'rare' games which are worth a bucket load of cash on Ebay are collected accidentally. That is, someone buys the game, plays it, puts it away for 20 years and then finds out it's worth hundreds of dollars. This person, I'm betting, never thought to put the copy away so it could be worth something one day. In the same way, I too am an accidental collector. A few (very few!) of my games are worth 'something' (something small) but that's because I buy an abnormal amount of games so one or two of those purchases are bound to pay off.
One such game (and the crowning jewel in my collection) is Panzer Dragoon Saga for the Sega Saturn. Not many copies were printed of the North American release of the game (this is the only version worth something) and that's no surprise considering it's release at the very end of the Saturn's life cycle. It's also the very first game I have ever pre ordered off EB! (My second is Magic Knight Rey Earth…. I wonder if that's worth anything…) And now it's worth a couple hundred bucks and is also considered one of the rarer games. Still I never meant to collect it. It was bought, played, and just sat there for 20 years.
Even today, this still appears to be the case. My friend also told me about Xenoblade Chronicles, which apparently is worth more than it's sticker price, because of limited quantities. Again, this is in reference to the North American version, which was only availiable either through Gamestop or pre ordered from Nintendo. It's no surprise that quantities are limited. Not THAT limited, however, because I hear there are around 300k copies of these floating around but unlike Panzer Dragoon Saga, it's still fresh in peoples minds and, being a newer game, people might actually want to play it. So I'm quite happy I own a copy, but again, it wasn't because I planned on a rising resale value. It just happened that way.
This is why I'm very skeptical of all these 'special editions' floating around out there for just about every game. Yeah, you get statues, soundtracks, art books and the like but it's highly unlikely it'll be worth anything. Or maybe it will and I'll eat my tongue but I do have a bit of an example for what I'm talking about. So I mentioned Xenoblade, right? It's not crazy rare or super expensive but it's deifnitely more than you would have paid if you pre ordered. Following the release of Xenoblade is another JRPG: The Last Story. My friend says that's beginning to crawl it's way up the value ladder and I'm sure plenty of people missed the first collector's run (with the artbook and box). People who have been burned by one or both titles aren't making any more mistakes, so when another JRPG comes out, a game by the name of Pandora's Tower, people started to snap them up… in doubles. Which is kinda ridiculous because now you've got two copies out there for every one person who wants to play it, and honestly, that isn't going to make the game any more rare. When people start buying games just to collect, ironically, is also when the value of these games take a nose dive.
A perfect example of this is the comic industry in the 90's. As everyone knows now, old comics in good condition are worth something. You know it now, but back 30 years ago noone does. So when these comics printed in the 60's and prior start to be worth something in the late 80's, people took notice. In the 90's, comic book companies are churning out new '#1' issues by the dozen, just to attract speculator dollars. Comic collectors would buy 20 copies of these issues hoping to make a quick buck down the line and the book publishers made a lot of money. So many of these 'collector's issues' were printed that, unsurprisingly, the supply became over saturated and the issues ended up having no worth. The folks who bought 20 copies of Supreme #1 lost out and these same people stopped buying. Demand suddenly tanked and the great comic crash was the result.
Now I'm not saying the gaming industry will crash in the same way. But what I am saying is this: if you buy something hoping it'll go up in value, you better make sure noone else is doing the same. And in today's 'collectable edition' mentality, that is much harder said than done. I am still convinced that whatever is worth something now only got that way accedentally a very long time ago.
Tuesday, 21 May 2013
Microsoft Doesn't Care About Games
That's right, you read it here first, folks. Microsoft no longer cares about videogames.
Oh, what's that, you say? They had just officially announced their next console, so they can't possibly have given up on games?
To
which I say, oh really? Did you see any games? Well… yes, you do, but
you also see a whole lot more. Like football. TV. Skype. Halo TV
show. Oh, did I mention football? Yes, there were a bunch of sports
games. Yes, they did
show footage of the new Call of Duty and yes, it's still too early to
show off their other games (namely the 15 exclusives they mentioned but
did not name except one) but let's face it, most of the announcement
were not gaming related and sports games are
nothing to get excited about.
The
thing to remember here is that this is Microsoft's 'big reveal'. This
show is supposed to tell the world what the Xbox One is all about. And
it did. It's just not about games. If it was about games, they would
hype the systems gaming
features. Things like a list of developers on board, or at least, a
list of titles slated for the machine. They can save the game footage
for E3, that's fine. But at least show use a plan which actually
involves games. Show off what your new machine can
do to help us experience games in a whole new way, and no, having
Kinect built in does not count. We want to see something new. New
games, new features, new titles, new exclusives, that kind of thing.
Instead,
we were treated to a… well, a PC, really, with Skype, multitasking, TV
watching, web surfing… pretty much the kitchen sink included but very
little of that was gaming related. At least Sony has a plan for
bringing social connectivity
to our regular gaming. But the Xbox One? Nothing.
So
here's where I tell you Microsoft's real plan. They plan to dominate
your living room with the Xbox One; essentially an all-in-one machine
(hence the name) to let you do everything you can dream of in the living
room. TV, web, games,
etc, etc. If you follow Microsoft's moves, this isn't news. What is
new is this: Microsoft's new machine involves a lot of things, but if
you consider yourself a gamer, then the one thing it doesn't involve, is
you. That's right, this is Microsoft's outright
rejection of 'the gamer' and their embracing of everyone else. Who is
this elusive 'everyone else'? People who don't consider themselves
gamers. People who play nothing but Call of Duty, for instance. People
who dabble in videogames only until Monday Night
Football shows (which they can now watch on Xbox One). People who
would rather watch Halo on TV than play Halo.
The
proof is in the reveal. Just who was Microsoft targeting with their
launch? There were just too much 'mass market' in that show to be a
conincidence. Most of the tech and nerd speak of that show were glossed
over by mass market offerings.
Sports, is a very safe, massively popular past time, and Call of Duty
is about as mass market as you can get and still be called a video
game. And Skype? Web browsing? Those fall under a lable everyone does
at one time or another called 'communication'.
Finally, watching TV is something everybody understands. So, if you
are a television watching sports lover who enjoys voice chatting while
surfing the web and likes to dabble in a shooter or two (and only
shooters), then the Xbox One is probably the best
thing since sliced bread.
The
clues are all there. Microsoft is aiming the Xbox One to everybody,
but what gets shuffled up and lost are all the gamers in between.
Wednesday, 15 May 2013
My First Person Shooter History
I used to hate first person shooters.
I consider Bioshock Infinite to be the best game of all time.
These
two statements are a shocking contrast, yet, they also perfectly
describe my journey into the world of first person shooters. Like many,
my very first FPS was Wolfenstine 3D. This very first experience
was pretty much just
me trying taking five minutes to walk through that first door. After that, I powered down the game, never to return. Having
gotten off to such a bad start, it was surprising that I never game up
on the genre, but subsequent attempts have not
endeared me to the first person perspective. Hexen, the fantasy FPS
hybrid, nearly make me puke with motion sickness and Decent was a
confusing jumble of corridors going up, down, sideways, inside and out.
For
a very, very long time, I hated first person shooters. Which explains
why I've never played Doom or Duke Nukem. Or got into Counter Strike or
Unreal Tournament. Not that these last two would have made much difference, since multiplayer was never my thing. You really can't toss a dead
cat around without hitting a FPS, however, so there comes a time when I
just had to go back. My very last PC experimentation with the genre
was Vampire: The Masquarade. That's when
I figured out one reason why I hated first person shooters in the first
place. I hated mouse and keyboard controls. It doesn't matter how
much more accurate a mouse is compared to a pad, or how many keys a
keyboard has comparied to a Dual Shock, I can never,
ever, play PC games with the default controls. This applies double to
first person shooters.
But
my console forays were rocky also, no doubt about that. There was a
period of time when I joined a group of like minded fellas and we played
(on LAN) Xbox games like Halo and Castle Wolfenstein. These were very
fun times. Yet, when I tried Halo as a single player experience, the
whole enterprise fell apart. I just couldn’t get into it. It's not
just Halo either. I detested games like Half Life and it's sequel for
which I passed on the PC to play on consoles.
These three games were just oh, so boring in the single player sphere.
To this day, it mystifies me how peple think Master Chief is a
'badass'. He's not. He's an idiot who left Cortana alone so she can
get abducted and have the location of Earth compromised.
And don't get me started on that lifeless shell we call Gordan
Freeman. Not even the gravity gun in Half Life 2 can rescue that
pointless adventure.
Yes, I hated first person shooters. Even on consoles.
But
one day, the light dawned on me. And the game that finally opened my
eyes was a shocking one. It was Halo 3. Everything clicked in that
game. Halo 3 itself wasn't the greatest. But it was the first game
where
I understood how much fun it is to go running and gunning with just a
hand holding a gun. Unfortunately, the exact reason why this game broke
my mold still eludes me. However, I will always remember how Master
Chief lept from the top of a high building to
the back of a giant mech for which he proceeded to blow up from the
inside. In any case, I'm glad the streak finally broke, because after
that, I went on a rampage of FPS gaming. Battlefield Bad Company,
Modern Warfare, Singularity, Deus Ex:
Human Revolution, Bioshock, Bulletstorm, Dishonored, Portal and Portal
2; I've played them all. Even the RPG spin offs like Fallout 3, New
Vegas and of course, Oblivion and Skyrim.
Now,
finally, the story comes to a head. This time, with Bioshock
Infinite. This is absolutely the most memorable game I have ever
played, and is absolutely perfect. This is the Citizen Kane of video
games. The Mona
Lisa of gaming. The 'War and Peace' of interactive storytelling.
Bioshock Infinite is at once a game and a work of art. It's story is as
much a blockbuster as it is a metaphor. The whole experience itself
is like peeling back an onion. The more you
play, the deeper you go, the more you play. It is perfection.
And
where would I be now, had I not finally opened myself to first person
shooters? Stuck in parallel universe. A twilight zone in which the
best game of all time would have passed me by.
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