Warning:
There will be spoilers in the article below. If you plan on playing
the game eventually, please do not read. If you have started the
Walking Dead but haven't beaten all the
episodes, then please do not read.
I
beat the Walking Dead about a month ago but since then, I have been
unable to stop thinking about it. The more thought given to the game,
the more I realize that there is a contradiction at the core of the
Walking
Dead. They are as follows:
1)
The Walking Dead featured the best, the most awsome and the most
terrifying (in a good way) choices I have ever made in my history of
gaming.
2)
The Walking Dead featured the most ineffectual and the most
inconsequential choices I have ever made in my history of gaming.
That is the contradiction. And yet, The Walking Dead is one of the best games I have ever played. How is that?
The
answer lies in the past. Choices have been a mainstay of games since
the current generation of consoles. Fallout, Dragon Age, Mass Effect,
The Witcher, The Elder Scrolls, Infamous and many other titles all share
the mantra that 'choice is king'. Now it pays to discern how these
games differ from The Walking Dead, which is in a class of it's own. In
earlier titles, choices have real gameplay consequences. Chosing route
A over route B may mean a shortcut to your
objective or a longer path. Choosing choice C over choice D may reward
you with a stat boost versus some additional experience. In other
words you are rewarded, or judged, or punished by the game whenever you
choose something over another and there are real
gameplay consequences. By extension, choices in most games are a
factor to your character's survival. Choosing one route over another
may make your task more difficult, with a more frequent visit to the
game over screen. Choosing a stat boost may mean a
better chance of survivial than just a handful of experience points.
Unless those points let you level up, making your character that much
harder to kill.
Now
contrast this with the choices in Walking Dead. Absolutely nothing you
say or do in the zombie game makes things easier or harder for your
character. Nothing you can ever choose will grant you any bonuses. In
fact,
there isn't a single choice in The Walking Dead which affects your
gameplay whatsoever. Especially since the game is so easy anyone can
beat it. And with very few exceptions, none of the choices you make can
get your character killed. Most of your decisions
affects the lives of the people you are with. Your character is mostly
immune to the consequences of your actions. To be accurate, some of
the choices you make can get you killed, but they are less of a 'choice'
than a failure of saying the right things
at the right time. Kind of like how messing up button presses can get
Lee killed.
So
there in lies the heart of the contradiction. Without real gameplay or
survival motivation, the decisions in The Walking Dead are
inconsequential. And what's even more of a shock: NONE of your choices
matter to
the overall outcome in the story! Every single player in every single
playthru will end up doing the same major things and getting the same
ending all the time.
And yet… and YET…. the decisions DO matter!
I
think it is because of this very contradiction that this is so. I
think it is the very fact that your decisions make for nothing in the
long run which grants the game it's magic. Because once you take away
the threat
of death, once you take away the gameplay factors, what you are left
with are dozens of big and minor decisions which are pure. The
decisions are there solely so that the player can decide. Nothing more,
nothing less. Without gameplay factors, the player
can focus on making decisions based purely on the story and chracters.
While the way you play may not have any real consequence, that doesn't
mean it's devoid of meaning. Far from it. Without the game rewarding
or punishing the player, the player can focus
on the meaning of his or her choice rather than simply which path
feature the most rewards. What it boils down to in the end is that the
decisions you made were made because YOU MADE THEM. There are no
excuses or regrets. It is what it is. No rewards and
no judgement. And the game cleverly remembers what you said and do, so
that even if all players end up watching the same ending, how the
characters react to Lee and what they say to him make the difference.
I
find that the decisions in this game terrified me because there were no
other distractions. I know I will survive whichever I choose. I also
know that the game won't give me anything for picking one over the
other.
The decisions are hard because there are no excuses. I can't say
afterwards that I wanted the experience, or the stat boost, or the short
cut. I can only justify my decisions based on what the story was at
the time, or what the other characters were saying
and doing. And it is this… and it is also how the game throws you at
the worse situations possible… that make the decisions worth something.
I
have to take back some of what I said. Maybe the stuff you pick aren't
so inconsequential afterall. Maybe the reward, and the punishment, of
choosing one path over the other is in the story, the characters, and
the
fact that at the end of the game, the decisions are your's to live with
forever.
Gaming Promise Update:
Still playing the same games, glad to say. Ni no Kuni and Devil May Cry are still on the list, but I am playing Ni no Kuni way more. 30+ hours and counting.
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