Wednesday 26 February 2014

Bitcoins and the Value of Currency

If you've chanced upon the news today, you might have read something about how a company named Mt. Gox, an outfit based in Japan specializing in the exchange of Bitcoins, is going bankrupt.  Apparently, over $300 million worth of Bitcoins were stolen from the company over the past several years.  If you're scratching your head just reading this, that's normal.  I've barely heard of Bitcoins too before reading the news today.  So I looked it up.  Apparently, Bitcoins are virtual currency.
 
Yeah, that's it.  Virtual currency.  It acts the same way as most other currencies.  You go to an exchange (like the aforementioned Mt. Gox) and purchase using another currency any amount of Bitcoins you desire.  You can then spend those coins on a handful of organizations who accept these things for goods and services.  Also like any other currencies, the price for Bitcoins float according to speculation and demand.  Things were going pretty well for Bitcoins until today's headlines.  They were even going to put automated kiosks in the Vancouver areas so people can freely buy the coins.  But, by now, you're probably not exactly chomping at the bit to get some.  Never mind Mt. Gox.  Who would ever buy a currency that isn't backed by anything except maybe a handful of online retailers and currency speculators?
 
You'd be surprised.  In fact, there are other currencies not back by much of anything.  Want me to show you?  Okay.  Take out your wallet.  Look inside.  What do you see?  That's right, those $20 notes (polymer, if you are lucky) aren't backed by anything either.  Now you're probably saying that's not true. They are supported by the government.  And yes, that would be accurate.  Through monetary and other policies, goverments can control (barely) the value of the dollar.  However, the note isn't isn't backed by anything.  Nothing solid.  Did you know that money used to be linked to precious metals like gold or silver?  It wasn't very long ago (just in the last century, in fact) that you can literally exchange a dollar for a certain amount of gold or silver.  Not any more.  Now, whenever you work those over time hours to get those hard earned cash, there's not much to keep them floating other than a hope and a prayer.  And belief, of course.
 
Growing up in our Canadian society, it's easy to assume that paper currency has value.  Afterall, millions upon millions of people wake up and do this every day.  The either earn it or spend it, and this happens billions of times.  But other than belief of value, there isn't much else to back up the dollar.  This reminds me of a blog I wrote a long time ago on Gamespot in which I questioned the value of limited edition copies of video games that come with codes for downloadable content.  It's one thing to issue a collector's edition like Bravely Default's, where everything is tangible (a set of cards, an art book, a sound track and a collector's packaging) but it's questionable the value of editions typically issued by EA.  For instance, the Dragon Age collectors came with a tine box, a cloth map, and a slew of codes for various DLCs.  I wonder whether or not a 'collector's' edition should include things like DLCs.  Afterall, if it's not a physical object, what's there to collect?  The same goes for avatar items (whether it's Microsoft or Sony).  A real shirt I can understand, but a digital shirt with some designer logo on it I don't.  Not really.  Clearly, there are people paying for these things, and I think if you were to ask any of these folks (myself included) whether or not they see value in their digital purchases the answer would be yes. 
 
Which is why I'm not really surprised… well, not MUCH surprised… when I hear that at it's height, a single Bitcoin was being traded at over $1000.  Yeah, pretty insane, right?  But, given how much we associate value to other virtual goods, or paper money, it really isn't surprising.  Even after the Mt. Gox news, Bitcoins are still trading at $500 the last I heard.  Yeah, it got slashed by half, but half a grand is still nothing to sneeze at. 
 
Either way, you're probably thinking that Bitcoins are a lousy idea.  Virtual currency is untested.  It just doesn't feel safe, espeically after this Mt. Gox episode.  Sure, collector's edition DLCs and avatar items might not be 'real', but anyone see the value in a few extra levels, a few additional weapons, or even a virtual shirt with a virtual designer logo.  But a virtual currency?  Indeed, in its current state, Bitcoins are something only a trader or a speculator could love.  But what if I were to tell you that you're already engaging in a form of transaction very much like Bitcoins?  And likely, you've done so very recently.
 
Ever bought a gift certificate?
 
It's really not so different.  You give up some money in exchange for a medium (in this case, a card) worth the same amount.  Then you use the card to redeem for goods and services.  Unlike Bitcoins, the effect is much safer.  You know for sure, after giving up the money, that noone can steal it from you so long as you, or the person you give it to, holds on to the card.  You are also certain that, done correctly, the exchange of goods and services will work every time.  This is why I actually think Bitcoins are a good idea.  Imagine a world wide 'gift certificate' where you put in some money and you can redeem it for anything anywhere in the world.  In fact, proponents of Bitcoins say this very thing.  It's the most cost efficient way to transfer money because it's all peer to peer.  You don't have to go through a bank or credit card company to do so, and so your fees are minimal.  They just need to shape up the execution, make things safer and offer more stability.  Of course, the big difference here is that Bitcoins are designed to fluctuate in value, depending on the market conditions, while putting $20 into a gift card guarentees you $20 worth of goods.
 
With one exception.  Every shop on Steam?  The charge in USD.  Every bought a Steam Wallet card?  They take Canadian.  Buy a $50 Steam card and you get to use it for exactly $50 on Steam.  I'll let you make the connection.

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