It's
been a while since my last blog, but things haven't been the same in
Final Fantasy land. Specifically, I haven't touched my Paladin class
for, like, over a month now. Instead, I'm mostly playing the opposite.
With my goal of getting all the advanced jobs, I've had to put aside my
high lever classes in favor of finally starting to build up some of the
others. Amongst them is the archer, the thaumaturge and the arcanist.
Yes, all three are damage dealing classes!
So I've basically gone from tanking to it's polar opposite. And I've
learned a lot of lessons as a result.
No,
these aren't the only damage classes I've had experience with. My
Dragoon and Monk are both DPSers at quite high levels, but playing as
these three other classes are totally different. For one, all three do
damage
from range. Maybe I'm just playing Monks and Dragoons wrong. It’s
possible. But I've never really done so much damage with them that I
grab aggro from the tank. But with the thau and the archer, it's a
whole different story. And I've seen yet another
level of 'bad tanking' never experienced before.
See,
while Monks, Dragoons and Arcanists do damage, they mostly do damage to
a single target at at time. If you hit the same target the tank is
currently attacking, the chance of pulling aggro is practically nil.
But
not so for archers and thaumaturges, for they have abilities that hits
whole groups of enemies, and hit them fast and hard. I've lost count of
how many times I used a single fire attack, hit three enemies, and
immediately find myself beset by two of them.
Now I know why some tanks hate mages/archers who use area of effect
attacks. As a tank, I hated it too, until I managed to compensate for
it. But now, I finally know WHY it happens, and it's very simple to
explain.
It's POWER.
You
see, archers and thaus hit as hard as anyone else but being ranged
attackers give them unprecedented consistancy in their damage dealing.
For one, they don't have to chase their enemies, they just stand and
shoot.
Therefore, they are in the position to exert maximum force for maximum
duration. Blasting fools with fire or turning them into pincushions is a
power trip. It's positively intoxicating! And their ability to hit
multiple target only make abusing their power
all the easier. That is why they often pull aggro from tanks, or hit
things they shouldn't. Because they just can't help themselves! If
they are in the group to do damage, then by god that's exactly what
they'll do. No holding back. Mwahahahahaha. Now
that I've experienced this power for myself, it's easy to understand
why so many damage dealers find it difficult to let go and hold back.
And that's why a great tank is a godsend to these people. Because they
don't have to!
Alas,
that's not always the case. Focusing on my DPS classes, I've been
disappointed many times. Twice now, I've see tanks that didn't even
bother tanking. They just hit one enemy till it dies, regardless if
there
are any other enemies. Even against just one foe a competent DPSer can
easily strip aggro from these tanks. The arcanist in one dungeon had
to pull out gold Carbunkle to tank, and in another instance the healer
tanked the trash mobs. Other tanks are not
so bad. I was doing a dungeon with a friend of mine… I'll call her
Rosana… with a tank that knew what to do, but just couldn't do it. In
other words, he knew that a tank is supposed to hold all the aggro but
just didn't know quite how. I don't actually
hold anything against this guy. I was once like that, so no
judgements. But, in a prime example from what I wrote about in my last
Tales from a Tank entry, we had to compensate for him. Basically,
Rosana and I held back. We COULD have gone nuts with a
thousand arrorws of death raining from the sky and rings of fire but we
didn't. Well, mostly. After we realize he couldn't handle it we just
stopped. It was sad. Trigger finger was very itchy. in the end, we
successfully completed the dungeon anyway.
Now
that I've had experience with all eight playable classes, my
understanding of FF14's game mechanics have increased 10 fold. It's
really, really fun walking a mile in the shoes of some of these classes
because at
first glance it's easy to dismiss some of them as annoying. I know a
lot of tanks don't like archers and thaumaturges for their perceived
recklessness but now, at the very least, I understand where that
recklessness comes from and it's not always a bad thing.
Remember those two bad tanks I mentioned earlier? Well, we ended up
beating the dungeons but that's only because of the skill exhibited by
the damage dealers. If we weren't there, doing all that we can, no
holds bared and no holding back, we might not have
made it.
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