The
biggest news in gaming last week (Edit: I wrote this two weeks ago): Facebook bought Occulus VR, the
makers of the Occulus Rift virtual reality headset, for $2 billion in
combined cash and stocks. If you read some of the internet comments
regarding
this move, you'd think the world is ending. What is the Occulus Rift?
It's a crowdfunded organization responsible for develping one of the
most advanced virtual reality headset around and the initial purpose of
such a device is to play games with it. Their
first headset was made purely for development purposes and it's
reception was an immediate success. Just about everyone who's tried one
says great things about it. Developers who tried it can't wait to
start making games for it. And then, one day, last
week, all that was sold to Facebook. Why is it such a big deal?
I'll
answer that in a bit, but first, I want to get own personal views out
of the way. When I first joined Facebook (which wasn't that long ago,
actually), the site almost immediately recommended me a bunch of people
I can 'friend' with. Shockingly, I actually know some of these
people! As a newly minted account, how does the site know who I could
possibly be friends with? Of course, it read my address book. Without
my permission. I remember another shocking incident,
also very recently. I was doing searches on the net tyring to find a
hotel for our Japan trip. After looking up a bunch, I went onto
Facebook. Lo and behold, the very first advertisiment on the site wast
the very last hotel I just looked up! How does Facebook
possibly know this? Of course, it read my browser history. Again,
without my permission. When I use Facebook, I give only the most
necessary information and to be honest, I don't even use my real name.
Why? Because of behavior like this. This is called
spying and it's not appreicated. If so many of my friends weren't on
the thing, I wouldn't be either.
And
that's partially why the Facebook acquisition of Occulus VR is such a
big deal. Because A LOT of people online feel the same way about
Facebook I do. Trust for Facebook, as a company, isn't very high. And
of course,
there's Occulus VR themselves. The owners of Occulus VR sold out. It
had to be. There's probably only a dozen people in the entire world who
can turn down a share of 2 billion dollars and the folks at Occulus
aren't those people.
I
think that, in a nutshell, is why people are up in arms over this
deal. The people who love Occulus enough to crowdfund them feel ripped
off because the owners sold out, and every body else hates the deal
because they
also don't like Facebook. The thing to understand here is that the
company had the unanimous support of probably every single developer
who've heard of the machine. They all fell in love with the concept and
the possibilities. The people who chipped in
some cash felt pride at having done so. Occulus VR had nothing but
positive PR prior to this news. Now, they have mostly the opposite. I
think anyone with such a strong commitment to Occulus would feel
betrayed by the move.
Normally,
this will do in a company. When the people who love you now mostly
hate you, you have problems. But Occulus VR isn't actually selling
anything. They don't have a device on the market, all they have are
prototype
units/development kits. Yes, they sell them, but no, they can't be
making that much money off them. Truly brining the device out to market
- that is where the money's at. Therefore, as sad as it is for me to
say, in the long run, Occulus VR, now part of
Facebook, will do just fine. Even if the entire development community
turns against them. Why?
Marc
Ecko. Okay, not really, but yes, really, because this reminds me of
what happened at E3 once in the early 2000s. Marc Ecko… yes, THAT Marc
Ecko (I don't even know if I spelt the name right) was a keynote speaker
at E3. Here was there to promote his video game (yes, he has one).
Then, the second he opened his mouth, he made big news. Imagine, right
there, in the middle of thousands of developers, he said, to their
faces, that they don't matter. He said to the developers
that they don't matter. Just like that. Why? Because nobody cares
about them. Noone knows who they are and so, noone cares. They care
about the games they are making yes, and since 2000, many developers
have become semi celebrities but for the most part,
developers are just part of the faceless crowd.
I
have to day that this is harsh, but true. My bet is that the
mainstream haven't even heard of the Rift until the deal came out and
some of them are probably still scratching their heads as to why this is
such a big
deal. The developers who loved the Rift so much barely registered in
the scheme of things. If Facebook manages the deal to the end and
brings out a market version of the Rift, then firms like EA, Activision
and all the others would make games for it. It
doesn't matter if individual developers within these firms don't like
Facebook. If the boss says 'make a game' the employess make a game.
So
while the majority of the development community hate the idea of
Facebook owning something they so cherish, my bet is that most of them
don't have the power to do anything about it. In the long run, if
Occulus succeeds
with Facebook, then they will just have to fall in line. It is a very
sobering thought, and my sympathies lie with the game developers but the
success of Occulus VR has almost been guarenteed by this deal and that
is something everyone will just have to live
with.
As long as there aren't ads popping up everywhere while using the Occulus, then it would be a step up from what Facebook does now :)
ReplyDelete